TapTaapTaaapTap is one of my first projects using Godot Engine.

It is an arcade game where the player has to shoot the correct laser at oncoming enemies. The laser-types are colorcoded. The color scheme can be changed in the main menu.

Controls:

As you may have guessed, Tapping (or clicking) gets you very far. Also Holding a Tap changes the lasertype over time.

If you don't want to Tap / Click or don't want to destroy your mouse you may also just press/hold Space.

Why?

The goal of this game is not to make something exceptionally good. The goal is to make something and to get that something to a point where it is somewhat finished.

Currently I think the game is at a point where it is playable, there is some (programmer) art made by me, some effects, and gameplay which is at least little bit interesting. 

If you tried this game please leave some feedback. I'm thankful for every tip :)

StatusReleased
PlatformsHTML5
Authordamihl
Made withGodot, Aseprite
Tags2D, Arcade, Godot, Pixel Art
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Touchscreen
AccessibilityColor-blind friendly
LinksBlog

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